I have this question last week. So what is the advantage of using multiple MicroStation views? When I draw on view 1, then I will see the exact same object on view 2, 3, and so on. So why using it? The idea of using multiple views is not to draw different objects. When we […]
Using Revit View Templates
Do you realize that you need to use same view settings in your projects? Instead of tweaking the visibility every time, why not save it in a template?
Saved Views: Quickly switch between view configuration
Have you worked on a quite large drawing, and need to move from one area to another? Or maybe you need to often rotate your viewport because your design is not parallel to your display? And you probably have a hard time working on a very large project, and need to zoom-in or zoom-out only […]
Which AutoCAD Input Would You Like To Keep?
Are you command line junkie? Or you use toolbar or ribbon? Which one that you can’t live without?
Creating Realistic Light Bulb in Revit Architecture
If you have rendered your model with artificial lights in Revit, you probably have seen that the result can be ‘not so realistic’. We don’t see the light bulbs glowing. We can see the lights, but it looks all wrong… where is the light came from? To create a ‘glowing’ light bulb, you need to […]
More Annotation Tools: Pattern
In this MicroStation tutorial you will learn to use more annotation tools. You will learn to use pattern.
Faking a Door With Material Texture
Imagine this: you are an interior designer, and one day your client show you a brochure or a catalog. “I want my front door like this. Can you put it in your model and render it for me? And make the rendered model nice.” What do you think if your client want a door like […]
Creating Your Own AutoCAD Rendering Materials
We have discussed how we can apply AutoCAD rendering materials from available Autodesk library. The next problem is, what if what we want doesn’t exist in the library? We have to create our own! But don’t worry. It is not that difficult. It does need several trials and errors, and rendering it. The nice thing […]
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